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Game constants

Tuning values extracted from the game build: run timers, combat math, score thresholds, tier scaling and item values. Values marked unknown were not found in the current build.

Run timeline

ConstantValue
Township landingunknown
Gates open (ramps lowering)unknown
Run lengthunknown
Bot spawners in a lobbyunknown
End-game countdown shown atunknown

Combat math

Damage reduction follows dmg x 100 / (100 + armor); negative armor amplifies instead.

ConstantValue
Damage roll (per hit)unknown
Base crit chanceunknown
Crit damage multiplierunknown
Armor to double effective healthunknown

Threat and aggro

A new attacker must exceed the current target's threat x1.1 to steal aggro; x1.5 applies within preferred combat distance + 2.

ConstantValue
Initial threat on first hitunknown
Swap-target multiplierunknown
In-range threat multiplierunknown

Score reward thresholds

ScoreReward tier
20,0000
50,0000
90,0000
140,0000
200,0000
270,0000
350,0000
460,0000
560,0000
670,0001
790,0001
920,0001
1,060,0001
1,210,0001
1,370,0001
1,540,0001
1,720,0001
1,910,0001
2,110,0002
2,320,0002
2,540,0002
2,770,0002
3,010,0002
3,260,0002
3,520,0002
3,790,0002
4,070,0002

Keystone votes

ConstantValue
Candidates per vote3
Self-vote weight8
Cross-vote weight10
Voting time30 s
Delay before award3 s

Tier scaling

TierEnemy levelExploration reward

Encounter level modifiers

Spawn typeLevel multiplier
Swarmerunknown
Eliteunknown
Bossunknown

Item values

RarityNormalHeavy

Buff mechanics

Stacked effects: multiplicative = effect^stacks; additive = effect x stacks; negative-additive = 1 - (1 - effect) x stacks.

ConstantValue
Default buff powerunknown
Max stacks (default)unknown

Landmarks

ConstantValue
Exploration score per landmarkunknown
Trigger radiusunknown