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Damage matrix

Damage multipliers you deal to each monster. Showing 34 of 48 - the rest take normal damage from every type.

  1. 0.5×
  2. 1.5×

Red = bring a different damage type. Green = ideal attack type.

Monster Lvl HP SlasBlunPierFireColdLighArcaBleePoisDarkHoly
Gehedras BOSS 50 25,600 0.8 1.3 0.8 0.2 2.0 1 1 0.3 0.3 1 1
Erkto, Ancient Runehide BOSS 15 42,000 1 1 1 1.3 0.8 1 1 1 1 1 1
Grizzly Bear ELITE 12 1,920 1 1 1 1.3 0.5 1 1 1 1 1 1
Crab Warrior ELITE 10 1,920 0.5 2.0 0.5 1 1 1 1 1 0.7 1 1
King Karkinos BOSS 10 25,600 0.5 2.0 0.5 1 1 1 1 1 0.7 1 1
Miremaw BOSS 10 25,600 1 1 1 1 1 1 1 1 1 1 1
Fireheart BOSS 5 42,000 0.8 1.3 0.8 0.2 2.0 1 1 0.3 0.3 1 1
Lava Rager ELITE 5 2,600 0.8 1.3 0.8 0.2 2.0 1 1 0.3 0.3 1 1
The Vorlusk BOSS 5 42,000 1 1 1 0.7 0.7 0.7 0.7 1 0.7 0.7 1.5
Greater Stone Golem ELITE 4 2,000 0.5 2.0 0.5 0.8 1.3 0.8 1 0.3 0.3 1 1
Black Bear ELITE 3 1,920 1 1 1 1.3 0.8 1 1 1 1 1 1
Bone Breaker BOSS 3 18,000 1 1 1 1 1 1 1 1 1 1 1
Enraged Black Bear ELITE 3 3,500 1 1 1 1.3 0.8 1 1 1 1 1 1
Gnoll Warchief BOSS 3 12,800 1 1 1 1 1 1 1 1 1 1 1
Mosshorn BOSS 3 25,600 1 1 1 1.3 0.8 1 1 1 1 1 1
Old Antlerbane ELITE 3 4,200 1 1 1 1 1 1 1 1 1 1 1
Yrruk of the Frozen Veil BOSS 3 12,800 1 1 1 1.5 0.5 1 1 1 1 1 1
Great Stag ELITE 1 1,280 1 1 1 1 1 1 1 1 1 1 1
Crab Spitter 8 400 0.5 2.0 0.5 1 1 1 1 1 0.7 1 1
Crabling 6 200 0.5 2.0 0.5 1 1 1 1 1 0.7 1 1
Stone Golem 6 500 0.5 2.0 0.5 0.8 1.3 0.8 1 0.3 0.3 1 1
Lesser Stone Golem 4 700 0.7 1.5 0.7 0.9 1.1 0.9 1 0.5 0.5 1 1
Arcturius 3 42,000 1 1 1 2.0 0.2 1.5 1 1 1 1 1
Efreet 3 500 1 1 1 0.2 2.0 1 1 1 1 0.7 1.5
Skink Grunt 3 500 1 1 1 0.3 1.5 1 1 1 1 0.8 1.3
Skink Warrior 3 850 1 1 1 0.3 1.5 1 1 1 1 0.8 1.3
Yeti 3 1,150 1 1 1 1.5 0.3 1 1 1 1 1 1
Gnoll Raider 2 1,280 1 1 1 1 1 1 1 1 1 1 1
Lesser Stone Golem 2 1,000 0.5 2.0 0.5 0.8 1.3 0.8 1 0.3 0.3 1 1
Melee Enemy Template (Non-Harvestable) 2 1,150 1 1 1 1 1 1 1 1 1 1 1
Non-Hostile Enemy Template (Non-Harvestable) 2 1,150 1 1 1 1 1 1 1 1 1 1 1
Orc Warrior 2 1,150 1 1 1 1 1 1 1 1 1 1 1
Ram 1 500 1 1 1 1.3 0.8 1 1 1 1 1 1
White Wolf 1 600 1 1 1 1.3 0.5 1 1 1 1 1 1

Reading the table

  • Each cell is a damage multiplier. 1.0 = normal. Above 1 (green) is bonus damage; below 1 (red) is reduced damage; 0 is no damage at all.
  • "Arcturius shows 2.0 fire" - bring fire mages; you do double damage.
  • "Gehedras shows 0.2 fire and 2.0 cold" - skip fire; cold crushes him.
  • "Stone Golem shows 2.0 blunt" - maces over swords here.
  • Multipliers above 2 are clamped to 2.0 for display (extremely rare; color also caps at deepest green).
  • Resistance values stack additively with buffs at runtime; this table shows the authored baseline only.
  • Formula under the hood (negative resistance amplifies symmetrically):
    final = base * 100 / (100 + resistance)